CAPTURING AND PRESERVING HUMAN EXPERIENCE
As a founding member I was highly involved in the first stages of the product development of Perspectivo. The founders
had a vision in which they felt that the collectively gained human experience should be preserved and available for the
world to use.
The idea to preserve human experience, as captivating as it was, was far from being mature enough to translate into a product.
The main challenge was to translate this ambitious concept into an engaging product to be used by a wide audience. How does one
share experience? How do others consume this experience and gain insights based on this experience?
PROVE OF CONCEPT
COLLECTING HUMAN EXPERIENCE
The first thing we needed to do was to figure out how to collect people's experience. We decided to categorize
the content into objectives. To each objective multiple people could add their perspective on how to achieve
the objective. The first principle was that we needed to collect the essence only without the 'noise'
that can be found in most social-oriented products.
We created a prototype within a short time and started to collect data from user testing and research. We used
online user-testing platforms, conducted one-on-one meetings and focus groups. During the research phase we created
several iterations until we discovered the best way to collect user generated content.
The prototype allowed users to add their experience in the form of questions one should ask when dealing with an objective
BUILDING A PRODUCT
GETTING PEOPLE EXCITED AND ENGAGED
The prototype was improved and transformed into a working product. The beta version of the MVP was released and
ready for an audience. The first audience we targeted was bloggers since they are keen on sharing their ideas and experience. Without a
real marketing budget we managed to reach a very wide audience and the product started to gain traction.
Analytics and continuous research provided multiple insights for improvements which were implemented in multiple releases. We figured out
that the concept of 'Objectives' was not very popular and changed it to 'Goals'. Furthermore, while our approach to collect and publish
content without the 'noise' was good, we soon discovered that our users wanted to add content besides short texts.
With a growing number of engaged users we started to see that while we were able to get our userbase engaged, we had
serious issues with retention. Contributors had no reason to stick around once they made their contribution, and consumers
needed more incentive to stay engaged. From these conclusions version 2 of Perspectivo was born.
Once a new concept was conceived, we started wireframing to plan the final version of the product
IMPACTFUL NETWORKS SURROUNDING GOALS
The new version of Perspectivo not only improved its looks but also added what became one of the
most impactful new features. Allowing users to state their position with regards to each goal, whether
they want to do it, have done it, or want to do it, had an instant impact. Not only did engagement and
retention grow substantually, the feature automatically created more focussed networks surrounding each goal.
Users positioned themselves within each goal, allowing others to understand how to interact with them.
The goals page offers a list of goals that may interest the user. For each goal the user can state whether they want to do it, are doing it or have done it
Once entered, the goal page shows different perspectives on how to reach it
The profile page provides an insight with regards to other members of the community through shared goals